	// Flatter Double reverse loop path down through red zone
	// Fires at top of both loops

setSpeed 0.4
setAngle 270

fireBullet 270 all 500 500

right 4 angle 180 accel -0.01 1.5
straight above 0
right X angle 180 accel -0.01 1.5
right 1.5 angle 30 accel -0.01 0.5 

setAccel 0.0025 limit 0.8
straight below -35

right 0.01 angle 60 accel 0.02 3.5
setAccel -0.0025 limit 0.4

// fire bullet at height of first loop
fireBullet atPlayer all 1000 1000
//fireBullet atPlayerLeft 10 all 1000 1000
right X angle 180 accel 0.02 3.5
setAccel 0.0025 limit 0.7
right X angle 60 accel -0.03 0.5

straight below -15

left 0.01 angle 60 accel 0.02 3.5
setAccel -0.0025 limit 0.4

// fire bullet at height of second loop
fireBullet atPlayer all 1000 1000
//fireBullet atPlayerRight 10 all 1000 1000
left X angle 180 accel 0.02 3.5
setAccel 0.0025 limit 0.7
left X angle 90 accel -0.09 0.3

straight wrapVert
setSpeed 0.5